
Sat Dat Splat
...Because no one creates better terrain than Mother Nature!
$29.99 USD
What is Sat Dat Splat?
Sat Dat Splat converts Satellite information provided by the United States Geological Survey into formats usable by many graphics applications, terrain modeling software and game engines such as Crytek, Unity and Unreal's Development Kit (UDK).
Examples
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Sat Dat Splat - Here's what it looks like at Version 1.0 I plan on adding more features to this application. Upgrades will remain free for
licensed users.
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This heightmap is of the island Kauai in the Hawaii islands. It's a favorite of mine because the terrain is just really interesting. I'm not sure I'd elect to live so close to so many volcanoes but the landscape stellar! Below is a shot of this island rendered in the CryTek game engine.
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This is my favorite application of Sat Dat Splat to date! This is the Crytek Game Engine rendering the island of Kauai in the Hawaii islands. This is half scale. The island is a real 20 miles across. In Crytek I could only manage 10 miles across, rendering it at 50% scale. Even as a 50% scale island that is 10 miles across - the views offered are amazing. Walking the terrain "in game" I wouldn't even try. In a vehicle it takes awhile (as I only made dirt roads... no highways.) anyway, I think this pick really shows off what I mean when I say Sat Dat Splat...Because nobody makes terrain like Mother Nature.
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This image is a sealed up volcano located in California. I grabbed the image because of its peculiar round shape. I downloaded it, and then converted it to a gray-scale bitmap with Sat Dat Splat. After I converted it I re-sized the image with a graphics program to 1024x1024. I wrote code in the Unity game engine to read gray-scale height maps even though it does Raw16 format natively. The next image shows the results.
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This is terrain created from a scaled down gray-scale bitmap I made with Sat Dat Splat. I didn't use the Unity native Raw16 height format because you can't adjust the scale. To get around that issue, I wrote some Unity javascript to load and apply grayscale images giving me full control of the scaling to get the proportions right. This is the result.
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This image is really to show the contrast between a Gray-Scale height-map image created with Sat Dat Splat and the color one.
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This is a color height-map created with Sat Dat Splat. It utilizes all three color channels in a 24-Bit Bitmap to give higher resolution maps
than even a Raw16 height-map can provide. If it looks a bit strange, it's because its acting as a number database, and certainly not for looking
at. The Gray-Scale height maps have the lowest resolution of all the formats, yet they remain the most popular. I assume because when you
look at them, well... they look like something. (B^)>
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Arizona USA's Grand Canyon - I have a short series to show the detail attainable using satellite imagery from the USGS seamless server website in conjunction with Sat Dat Splat. This view is zoomed out to show a large are of the terrain.
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Arizona USA's Grand Canyon at 50 Percent of the Sat Dat Splat rendered bitmap full size, zooming further in.
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Arizona USA's Grand Canyon at 100 Percent of the Sat Dat Splat rendered bitmap, effectively zooming us all the way in to the detail.
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